Skullgirls Realize Environment and Characters to be Lighted in Real Time

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About 202 Day(s) Ago

Skullgirls appeared at PAX East 2011 and the developer Mike Zaimont showed off timely the innovative feature about the dynamic lighting technology.


Skullgirls is a new fighting game which create by the Former Blazblue tournament champion Mike "Mike Z" Zaimont. The developer use his expertise on the fast-paced 2D game which coming for PS3 and Xbox 360 this Summer.

Skullgirls Light

Skullgirls Light treatment


What the first thing of Skullgirls impressed us? The fighting game could grab people's attention by its art-style. Created by Alex Ahad, the game sports some crisp and clean 2D graphics that are pleasing to the eye ¨C due in part to the 3D engine the game runs on. The system allows the 3D environment and 2D characters to be lighted in real time.

We will see the the example of the dynamic lighting is in a stage where the fight takes place on a street at night. As a fighter moves closer to a light source, the lighting seamlessly transitions from shadow to light. Sparks from punches also dynamically light the characters in battle.